Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Friday, 23.May 2014, 20:25

OK. Kill it.
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Friday, 23.May 2014, 20:33

For now I don't see any way to use 2 standard modlight ops in one environment (8+8=16). Is it possible to use them both?
Edit: Maybe stack them vertically?
Edit2: Modlight + ModSinglelight don't work together. Not good...
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby ikam » Friday, 23.May 2014, 20:52

1/ modlight need to be modified to work with 16 lights...
2/I see 2 options : add 8 new lights to modlight, add a parameter to manage 0..7 or 8..16 light range.
3/ it does bu you need to place modlight after single lights in the tree (right or bottom)
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Friday, 23.May 2014, 21:09

1) OK
2) The second option is better. 16 lights in one window = too cluttered view. 2 separate modlight operators in one environment would be best imho.
3) Only the vertical combo works (Single and then Modlight). ModLightSingle flickers then if I change its Pos parameter. See the file.
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test_mul_light4.wz4
(14.55 KiB) Downloaded 172 times
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Friday, 23.May 2014, 21:18

An ideal Single + Modlight combo would be to use Single light anywhere in stack above Modlight. For example, take a simple outdoor street at night scene: car lights are single lights and ambient street lights are driven by modlight.
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby ikam » Friday, 23.May 2014, 21:47

Ok fixed, it should works as you said now.
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Friday, 23.May 2014, 22:08

Great! That's fantastic! A small buggy here: handles of single lights are not aligned with light sources.
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test_mul_light5.wz4
(14.99 KiB) Downloaded 175 times
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Friday, 23.May 2014, 22:11

Multiplication of a single light kills other lights. Not good.
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test_mul_light6.wz4
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Friday, 23.May 2014, 22:15

ModLightSingle flickers then if I change its Pos parameter.

Still remains...
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby ikam » Friday, 23.May 2014, 22:21

ModLight shouldn have any input. do you see any interest ?
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Friday, 23.May 2014, 22:26

OK. Let it be like it is. For now it's good only for branching. See the file.
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light_branch1.wz4
(2.88 KiB) Downloaded 170 times
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Friday, 23.May 2014, 22:27

What about these bugs?
A small buggy here: handles of single lights are not aligned with light sources.

Multiplication of a single light kills other lights. Not good.
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby ikam » Friday, 23.May 2014, 22:48

Skinnytorus wrote:A small buggy here: handles of single lights are not aligned with light sources.


don't see that. can you share an example file please.

Skinnytorus wrote:Multiplication of a single light kills other lights. Not good.


fixed.
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Friday, 23.May 2014, 23:07

Thanks. See test_mul_light5.wz4 and test_mul_light6.wz4 I posted above. You must have missed them.
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby ikam » Saturday, 24.May 2014, 06:35

test_mul_light5.wz4 : handles not aligned because, trans is animated (wz handles preview don't support animation)
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